Call Of Duty: Black Ops

As an avid gamer, I was thrilled to be given the opportunity to lead the user interface team working at the sharpest end of the Call Of Duty brand: the game. Across four years I worked on two titles - Black Ops I & Black Ops II.

Players spend more time in menu systems than they do in game, and the array of functionality they need to quickly navigate is deep and complex.
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Call of Duty Black Ops I was voted Best Game of 2011 at the BAFTA Games Awards making more than a billion dollars in It’s first six weeks.
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Responsibilities:
Design Direction, User Experience, Team Management, Photoshoot Direction, Motion Graphic Direction, Design.

Black Ops I - Menu Systems, In-Game Displays
Black Ops I - Faction & Perk Icons
Black Ops II - Menu Systems, In-Game Displays
Black Ops II - Create A Class
Black Ops II - Prestige & Rank Icons
Black Ops II - Multiplayer Reveal Trailer
Black Ops II - Personalization Packs